What do we want?

1. Video game lit, obviously. Check out any of our previous issues for examples of what we like. Pieces that live within virtual worlds. What non-player characters dream of when the heroes aren’t around. What happens after the world is saved. The unseen sentences hidden between the lines of code.

2. We like it short—2,000 words or fewer—and lyrical. Fiction, essays, and/or poetry (traditional or prose). If you’re writing flash/micro fiction or nonfiction (i.e., under 500 words), you may send up to three pieces. If you’re writing poems, send up to five.

3. Simultaneous submissions are encouraged. Just let us know if we should be congratulating you on having your work accepted elsewhere.

4. No previously published material, please. New work only.

5. Cartridge Lit acquires First North American Serial Rights. All copyright reverts back to the author upon publication. If your piece does someday get published elsewhere or anthologized or put into a book, it would be lovely if you referenced our prior publication.

6. We will respond to submissions as quickly as we can manage. Please be patient. We try—though we are human, and we are busy, and there are few of us, and we like to eat and sleep sometimes and play with dogs.

GOOD LUCK.

Send as many as five pieces of poetry (traditional or prose).
Send one story up to about 2,000 words, or if you're writing really short fiction, send up to three pieces (each 500 words or fewer).
Send one essay up to about 2,000 words, or if you're writing really short nonfiction, send up to three pieces (each 500 words or fewer).

(Note: This category is for creative nonfiction. If your work is more of an article or column, maybe opinion-based and/or argumentative, please consider using the Airship category to submit it to our blog.)

For our blog, the Airship, we’re looking for contributors to write regular columns, or one-off pieces, or whatever else you might have in mind. Want to write a series based on a game you’re playing? Want to write a column about the latest literary-minded indie games? Want to interview writers who game and/or gamers who write? We want to read all of that and more.

Feel free to submit either a completed column or a pitch in the form of an attached document, or pitch us via the "cover letter" text box.